Training Materials, Presentations and Classes
Online Quiz Game For New Competitors
Our local sailing club is trying to get more participation in racing. One of the bottlenecks hypothesized is that new to racing sailors might not know the rules (well enough) and are affraid of getting things wrong on the course and get scolded. Yikes!
To help our club members I whipped up this structured RRS quiz game (with the help of Claude) to cover the basic components of Part 2 organized by sections A-D with an optional quiz for definitions that are relevant to the rules in this part.
I've gotten positive feedback from our club leadership and thought I'd share the link here for feedback, and in case its useful as a training resource for others. It's free and doesn't collect any user information.
You can share feedback through the site or post it here if you see anything that is wrong or could be better. It should work on mobile devices as well as desktop browsers.
https://sailing-rules.lomnes.com/
To help our club members I whipped up this structured RRS quiz game (with the help of Claude) to cover the basic components of Part 2 organized by sections A-D with an optional quiz for definitions that are relevant to the rules in this part.
I've gotten positive feedback from our club leadership and thought I'd share the link here for feedback, and in case its useful as a training resource for others. It's free and doesn't collect any user information.
You can share feedback through the site or post it here if you see anything that is wrong or could be better. It should work on mobile devices as well as desktop browsers.
https://sailing-rules.lomnes.com/
Created: Yesterday 17:19
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I generally like this as a learning tool, but some of the situations could use more setup to guide the learner towards the specific rule being tested.
For example, I got this one wrong because it was not clear to me the question assumes yellow did not have time to change course / if blue does not change course they will collide. If "The move" had said "You hold your course, causing contact with yellow", that would have been a stronger setup, as it is impossible to infer if there is/is not still plenty of time for Yellow to change course using just the drawing.
Same thing happened in the section when it came to luffing rights. This situation's answer (and another before it) turns on how the overlap was established, but the setup does not tell you how the overlap was established.
This is as far as I've made it, but I'll definitely keep an eye on this. I've found rules-related questions put to AI to be answered ok for the basics, but replies are quite poor for tricky situations involving multiple rules. So Im curious if you verified all the situations/answers throughout the tool.
I’m not sure the relevance of the (0.5 boat length?)circles around the boats, they may confuse beginners into thinking there is some relevancy.
Rule 12, ‘same tack, inline’, isn’t the right wording.
‘The identical turn, and this time legal. Rule 16 does not forbid changing course; it requires that the other boat be left able to respond. Three lengths of water is room, and she has time to head up with you.’
I’d be careful about the expectations this sets. Would people leave expecting a boat less that 3 lengths to leeward to not change course?
It’s the high level of nuance that makes this tricky. Keep at it!
I’m not sure the relevance of the (0.5 boat length?)circles around the boats, they may confuse beginners into thinking there is some relevancy.
Rule 12, ‘same tack, inline’, isn’t the right wording.
‘The identical turn, and this time legal. Rule 16 does not forbid changing course; it requires that the other boat be left able to respond. Three lengths of water is room, and she has time to head up with you.’
I’d be careful about the expectations this sets. Would people leave expecting a boat less that 3 lengths to leeward to not change course?
It’s the high level of nuance that makes this tricky. Keep at it!